Survive 30 in‑game days after the EMP. Work together, choose Bug‑In or Bug‑Out, and keep at least one player alive.
Players: 4+ • Time: 15-30 minutes • Ages: 13+ • Content: survival themes
S.H.T.F. captures the chaos and unpredictability of real-world crises, turning moments of mayhem into a gritty, thought-provoking, and wildly fun group experience.
An EMP just hit frying all electronics and society collapsed, S.H.T.F. throws players into the heart of the storm. You’ll need to think fast, plan smarter, and navigate the messy art of survival with nothing but your wits, your strengths, and your team.
This game isn’t just for the hardcore preppers. It’s for anyone who’s ever asked, “What would I do if everything went sideways?” Built with the input of friends, family, and real-life what-if scenarios, the S.H.T.F. Card Game brings people together to face the worst, and maybe laugh along the way.
While the gameplay is packed with laughs and unexpected twists, there’s a core truth woven into the cards: prepping isn’t fear, it’s preparedness. It’s about building skills, thinking critically, and being ready for the kind of chaos that doesn’t come with a warning.
S.H.T.F. is more than a card game, it’s a conversation starter, a team-building challenge, and a gateway into the world of practical readiness. It’s a reminder that the best way to face the unexpected… is together.
So, how would you fare when the sh*t hit the fan? Let’s roll the dice.
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