S.H.T.F. Card Game – Survival Strategy Game

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S.H.T.F. CARD GAME

When the grid goes down, who will you become?

Players: 4+
Time: 15-30 min
Ages: 13+
Content: Survival themes

How to Play

Survive 30 in‑game days after the EMP. Work together, choose Bug‑In or Bug‑Out, and keep at least one player alive.

Game Includes

• 28 Scenario Cards
• 28 Survival Check Cards
• 1 Pack Paper Player Cards
• 10 Bug‑In Story Cards
• 10 Bug‑Out Story Cards
• 1 Standard Die & 1 Custom Story Die
• 4 Pencils

Card Types & Challenges

Bug‑Out Story (Phases 1–10):
Travel events and wilderness risks.
Bug‑In Story (Phases 1–10):
Hunker‑down events at home/base.
Scenario:
Team challenge; combine skills to pass.
Survival Check:
Individual skill test; if multiple share a top skill, Leader chooses who rolls.

Roles

Leader (elected on first Story):
One‑time save for any player (incl. self). If eliminated, re‑elect; ability does not refresh. With 5+ players, only Civilians are eligible; with 4 or less, anyone can take Leader but must drop their old role.
Food Manager:
Swap two players’ results once per game (sacrifice one to save another). Reassigned if eliminated.
Scout:
One team re‑roll of the Player Die after all rolls, once per game. Lost if eliminated.
Defender:
Can roll on behalf of the whole group on a group danger; risk applies to Defender only.
Civilian:
No ability. All role abilities are once per game.

Quickstart

Setup: Deal Player Cards or use the Virtual App. No talking about cards until first Story is drawn.
Build Your Sheet: Pick strengths across four categories; total ≤ 50 points. Choose one weakness.
Vote Strategy: Bug‑In or Bug‑Out. If tied with 8+ players, split into two groups (min 4 each). Bug‑In group rolls first.
Each Day: Draw a Story card → roll Story Die:
Even = draw a Scenario (team challenge)
Odd = draw a Survival Check (individual)
Elimination: If a Story instructs everyone to roll and doesn’t specify, anyone matching the Story Die number is eliminated (unless saved).
Win: Reach Day 30 (Bug‑In) or arrive at the Safehouse (Bug‑Out) with at least one survivor.

About S.H.T.F. Card Game

Players: 4+ • Time: 15-30 minutes • Ages: 13+ • Content: survival themes

S.H.T.F. captures the chaos and unpredictability of real-world crises, turning moments of mayhem into a gritty, thought-provoking, and wildly fun group experience.

An EMP just hit frying all electronics and society collapsed, S.H.T.F. throws players into the heart of the storm. You’ll need to think fast, plan smarter, and navigate the messy art of survival with nothing but your wits, your strengths, and your team.

This game isn’t just for the hardcore preppers. It’s for anyone who’s ever asked, “What would I do if everything went sideways?” Built with the input of friends, family, and real-life what-if scenarios, the S.H.T.F. Card Game brings people together to face the worst, and maybe laugh along the way.

While the gameplay is packed with laughs and unexpected twists, there’s a core truth woven into the cards: prepping isn’t fear, it’s preparedness. It’s about building skills, thinking critically, and being ready for the kind of chaos that doesn’t come with a warning.

S.H.T.F. is more than a card game, it’s a conversation starter, a team-building challenge, and a gateway into the world of practical readiness. It’s a reminder that the best way to face the unexpected… is together.

So, how would you fare when the sh*t hit the fan? Let’s roll the dice.

Game Highlights

🎯 Real-World Scenarios
Built from actual what-if situations
🤝 Team Building
Face challenges together or alone
đź’­ Conversation Starter
Sparks meaningful discussions
⚡ Fast-Paced Action
Quick decisions, lasting impact

Latest News & Updates

Stay updated with the latest developments

Welcome to S.H.T.F. Development Blog!

Dec 15, 2024

We’re excited to share our journey creating the ultimate survival card game. Follow along for updates, behind-the-scenes content, and exclusive previews!

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